
End of End
A Roguelite Autobattler
Loot and fight your way through this roguelite dungeon crawler set in the land without a sun. Unlock powerful items and abilities to build unstoppable combinations. Cleanse dungeons, ruins, and the wild spaces of End from the evil that has returned to claim it.


Build devastating combos and chain powerful abilities as you battle your way
through dungeons and twilight covered landscapes. Watch your strategy play
out as the battles progress turn by turn.


Explore dungeons, wilderness, and ruined towers in a land abandoned
by the Sun. Survive long enough to leave a legend for other brave souls to follow.


Permanently unlock lost items and artifacts as you battle your way through
the remnants of End.
| Updated | 12 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (8 total ratings) |
| Author | Squidboat |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Auto Battler, Controller, Dungeon Crawler, No AI, Roguelike, Roguelite, Singleplayer, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
| Accessibility | High-contrast |
| Links | Steam, Steam, Twitter/X, Homepage |
| Content | No generative AI was used |
Development log
- We Overhauled Items - AGAIN! 0.4.1 is Live1 day ago
- Big Changes in 0.4.0 - A New Look!21 days ago
- The Codex is Here! - Bugfixes and More in 0.3.246 days ago
- Item overhaul, attack ranges, and more - 0.3.0 has arrived!52 days ago
- 0.2.8 Brings Literal Piles of Gold!Dec 29, 2025
- End of End - A Rogue-lite Auto-battler - Preview Build Now Available!Dec 20, 2025






Comments
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Played through the whole thing here (no commentary).
fun
Hi, nice game but "Blitzclaw hunter" quest has bug ; never completed, no progress after killed one... Can't obtain last item to complete first village :(
Thanks for the feedback. The Blitzclaw Hunter quest has been fixed!
"As a certain dwarf once said, loosing is fun" I LOVE the dwarf fortress reference!!!
After mirror knight next lvl endurance kit 4 restores 4 while endurance kit 2 restores 5. Kinda weird. Its more like i have an uncomon lvl 1 and i'm looking at a common lvl 2. Same with heavy ring. Lvl 2 is same as lvl 4.
Battle hymn and scrying orb. One is just superior to the other.
Warg venom useless on its own since it needs higher maximum attack. Same with night's tale. Not sure if it works as intended. Medicine? With every loop you get more and more of this trash in your loot table. I skip 7/10 chests. Skipping a chest could at least give something and not be a waste of a torch. Exploration beyond having a good set is punished. Same with full heal at max hp, maybe at least overheal 1? +1 max hp would seem to break the game probably, but the rescue villagers full healing when full is just ugh. First time i got a max armor villager, i was like "well thats freaking better"
Blitzclaw hunter quest does not work for some reason. Maybe blitzclaw 3 isnt on the list.
GETTING KEYS IS SUCH A DRAG. Really wish they'd be lootable. You start with no keys, why have locked doors on first level. I found a shopkeeper on lvl4 eventually with cheap keys.
Difficulty spike makes items non, optional. Gorgona makes speed only builds useless, mimics force you to get max hp. Mending x3 is pretty much forced. I was doing fine with momentum snowball but eventually enemies kinda oneshot 15hp.
Easy to get stuck with a 3 way skeleton dungeon.
Having to go grab all the quests again every time you get noitad is a bit lame. Forgot to do that multiple times even for good runs.
Skeletons's slash looks like a shield.
Mirror knight battle resets your animatiom speed for some weird reason.
Other than that...
The game is pretty great actually. I wish there was more enemies, but the encounters be more avoidable. Visual style is delicious and varied enough. Permanent max upgrades with start with deeper leves would be great. More quests more everything. At the moment it feels kinda samey for 11 levels. But thats not terible. 9/10. Lots of love felt in this. Thank you!
Thank your for:
1. For taking time to play our game. Truly means the world to us that people are playing and enjoying this.
2. Your comments are very helpful and will be looked into. I really appreciate the comment about how skipping 7/10 chests just doesn't feel good and the comment about how keys are hard to acquire. We will be looking into these.
3. Your kind words and review. 9/10?!? Thank you and glad you can feel the love and passion we are pouring into it.
nice game congratulations :
Visual style hooked me instantly. The gameplay feels like an evolved version of He Is Coming, and the torchlight mechanic is fantastic. This looks like the kind of game that should do very well.
I’m honestly surprised it hasn’t already blown up, especially since it looks like it launched ~70 days ago.
My initial run felt a little too harsh as no matter what I picked from the first chest, I died to the first enemy.
I get that RNG is part of the design, but in an auto-battler it felt frustrating to have a start that seemed unwinnable.
On later runs, getting heal/armour on-damage type effects helped a lot and kept me going for many more floors.
I also hit a bug in the shop where the exit description said it was a key and would cost 100 coins.
Initially thought I’d soft-locked, but the icon made it clear I could still exit the shop dialogue by pressing Space even without 100 coins.
Small QoL note, being able to press Esc to exit menus would be great. You already support it in some places, so the inconsistency stood out.
Fantastic game overall though. I highly recommend it, and I’ll definitely come back for more
Thank you for the reports! Just pushed an update (0.3.1) to fix the shop exit issue, as well as bump the starting HP back up to 15 where it used to be. We tried seeing how low we could go, and I agree 10 was too little.
Also, your games on your page look really slick. Will be checking them out more in depth!
Awesome to hear! So glad to hear people are enjoying the style.
Well, ain't that a nice little roguelite! Congrats, will keep an eye on the development.